So, you might do an Explore 2 to search for an Artifact - but it's clearly not worth it for bonuses alone.Īlthough most bonuses are a plus, many are arguably marginal. Conversely, Trade Ports cost 800$ 100m 175c and give a guaranteed 100% increase in trade income. But consider that Explore Planet 2 costs 550$ 175m 125c, and you only have a small chance of getting what's only a 20% bonus. Both of these bonuses convey 20% extra trade. ![]() These are Kalanite Deposits (for Volcanic and Asteroid planets) and Pharmaceutical Flora (for Terran planets). Et cetera.Īs you can see, there are only two bonuses that might be seen at Explore 2 - if you haven't already seen them at Explore 1. But you might see Caustic Atmosphere when you scout, or when you colonize (at the latest). You always see Expert Agrarian, Ionic Storms, Mega Fauna when you colonize. For example, you always see whether a planet has a Dense Molten Core (High Gravity) or Porous Core (Low Gravity) just by scouting a system. There are 23 planet bonuses in total:įirst Explore Planet or second Explore Planetīonuses, if present, are revealed at particular levels of exploration, from Scouting to the second Explore Planet. (This is not the same as finding a bonus 40% of the time that you Explore Planet.) The only exceptions are the small Derelict and Gaean Crescent maps and the tutorials these don't have any bonuses. 1.2, the percent value applied to all stock maps is 40% - 4 out of 10 planets should have a bonus. This one value applies to all the planets in the map, unless they are homeworlds or particular planets are assigned specific values (like the Pirate Base). The likelihood of finding a planet bonus is determined by a percentage likelihood value in the scenario map file. The extra refinery slot and the higher rate cause them to output 0.32 units/second if fully utilized, regardless of distance from homeworld, versus 0.18 units/second for a planet at 100% allegiance - or versus 0.06/second for a planet at 35% allegiance! They also have 4 refinery slots versus the 3 for colonizable planets' extractors, and these slots have a refinery extraction rate of 0.08 versus the 0.06 rate for extractors at colonizable grav wells (again with the "fixed allegiance" of 133%). They will reflect any mining research bonuses, once captured. Their extractors are special: They have a base extraction rate of 0.53 units/second, which effectively gives them an allegiance of 133%, higher than is otherwise ever possible, no matter how far they are from your homeworld. Because of that, I prefer to play with and against human opponents.Usually have neutral resource extractors which can be captured by Advent and TEC colony frigates, the Missionary Vessel and Protev Colony Frigate, or Vasari scout frigates, the Jikara Navigator, using Capture Extractor. This forces the player to use cheesy tactics and exploit every weakness in the AI or game design. There are, of course, mods which make the AI more challenging (for example Expert AI in HOI4), but personally, I do not enjoy AI with a lot of advantages. There is no surprise, that you are mentioned older games as examples for games with "good" AI. ![]() Personally, I would consider this as an indication of bad AI (and in my opinion, basically no strategy game with a certain complexity has a good AI and it does not look like that there were any real improvements in the last decade(s) across the industry. I never played the other mentioned games, but you mentioned, that the AI cheats a lot. If you want a larger challenge in EU4 or CK2, you can start as a smaller nation in a more difficult environment. Because of that, AI performance and balance are much more important. In HOI4, everything is focused on one historical conflict. ![]() Stellaris is a game where every nation starts with more or less similar starting condition. I would also argue that bad AI does not feel not as impactful due to many aspects of game design. Especially in HOI4, the AI acts often completely brain dead (e.g. I doubt, that the AI in Stellaris is (much) worse than the AI of other paradox titles.
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